Book 1 Project: 13 Reasons Why Reading Game
The game is the Thirteen Reasons Why Reading Game. You will need 3-8 players for
the most enjoyable fan experience. Playing this game will help you become
closer with the experiences the characters had in the book.
Materials:
3-8 players, one Thirteen Reasons Why book, one pencil
for every player, and one piece of paper for every player.
Objective:
Write the most compliments to your assigned
person.
Directions:
1. Assign every player a partner. If there is an uneven
amount of players a group of three can be created as long as everyone writes
about another player and no one has two players writing about them.
2. Now, assign every player a number (starting at one and
going in numerical order).
3. The game begins when Player one reads chapter one. Player
two will read chapter two and so forth. Each player will take turns reading
their chapter out loud.
4. Each player will write down or take away compliments to
their assigned partner while their partner reads their assigned chapter based
on the following rules:
·
Write 2 compliments
every time Hannah goes to a party
·
Take away 12
compliment every time Clay wishes he would have talked to Hannah
·
Take away 3
compliments for every person on the tapes
·
Write 3 compliments
every time Clay talks to Skye
·
Take away 4
compliment every time Hannah mentions being lonely
·
Take away 3
compliments every time Hannah avoids Clay
·
Take away 10
compliments for every time Hannah is affected by a rumor
·
Write 5 compliments
every time Hannah tries to get help
5. Keep track of every compliment you write or take away. It
is possible to go into negatives.
6. The game can end either when the book ends or every
player has read an equal amount of chapters.
Example:
This idea comes from the paper bags in
Hannah’s English class. The paper bags allow students to anonymously leave nice
things about another student. Hannah likes this idea until she notices somebody
stealing out of her paper bag. “It might not seem like a big deal to you, Zach.
But now, I hope you understand. I needed those notes. I needed any hope those
notes might have offered.” This is one of the events that helps push Hannah to
kill herself. The rules that add or take away the most points are the
ones that (negatively or positively) affect the characters in the book the
most.
Taking away compliments when negative events occur
represents how Hannah feels throughout the course of the book. The rules for
adding and taking away compliments are based off of events in the book. When
something bad happens Hannah becomes more and more distraught. When something
negative occurs, Hannah gains some hope. But the hope she gains is often
outweighed by the negative events.
The rule “Take away 12 compliments every time Clay wishes
he would have talked to Hannah” is based off of multiple scenes in the book.
Like when Clay says “I hardly knew Hannah Baker. I mean, I wanted to. I wanted
to know her more than I had the chance.” If Clay would have talked to her more
than he did he might have been able to save her. Clay worked with Hannah at a
movie theater. This means he had multiple chances to talk to her and get to
know her. Not talking to Hannah has a major effect on not only Hannah but Clay
as well. Talking to Hannah would have let her know he wasn’t alone and could
have saved her life. But Clay allowed himself to be scared off by rumors.
All the rules about rumors are based off
rumors in the book and how Hannah is affected. Multiple rumors about Hannah are
spread all throughout the book. The rumors affect Hannah in numerous ways like how
people only know the lies about Hannah and assume it’s the truth. Here is an
example of how Clay saw Hannah based on the rumors “And she was new to the
school, so the rumors overshadowed everything else I knew about her.” This
shows how even Clay had a hard time seeing past the rumors. This drastically affects
any relationship Clay had or could have had with Hannah.
This game will help engage your friends who have never read the book. Inviting friends who have never read the book before will get them interested. After they’re done reading Thirteen Reasons Why they be interested in similar books and other books by Jay Asher. This game will also entertain your friends who have already read the book. This game will open up discussion of the book on a more social level. This can give more insight and deeper understanding of the book and its topics.
This game will help people connect with the book on a more
personal level. Helping the players understand at least a fraction of what
Hannah experienced in the book. The game is designed so the players loose the
majority of their compliments. Even though compliments are a small and silly
idea, they do matter. Sometimes more than we realize.
Creative idea! I like you how you zeroed in on the importance of compliments and then used the plot of the book to construct this game. It makes the book more interactive and the game is very social. It extends the book's theme in a creative way. Great job!
ReplyDeleteThis is a great idea, it really focuses on the message the book tries to convey, and could actually help people out.
ReplyDelete